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Thread: Hayride or Trail or both possible?

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  1. Default Hayride or Trail or both possible? 
    #1
    Join Date
    Sep 2010
    Posts
    88
    Greetings all... we just received some good news, that is we have been given pretty much a green light to do a haunted hayride or trail and here's the kicker it's on a golf course, or part of it I should say. I'm actually good friends with the operator/leasor and just never crossed my mind to ask them.

    I've been on the forums for a few years now, and digested most of the topics but would like some advice or input if possible. (1) can you get higher throughput on a haunted trail (depends on how long) vs a hay ride? I know there's upteen factors here, but, my guess is higher with a trail. Then, I thought why not offer both... having roped path for the trail along side the hayride road path. Those going to the trail would have to wear bright green vest, like those construction workers wear. Good bad idea? As long as customers keep off the hayride path, which think just use roping. Any thoughts, sure this has been contemplated many times over. I just think the trail would be scary and longer for those desiring. I know the sets would need to be designed for dual purpose of trail and hayride then.

    Next hurdles, I can get car batteries for about $25 a pop that I could use for LED lighting in the scenes and recharge as necessary. This would power some of the scences where generator unable to reach. Good/Bad idea? I do know about the dew and water issues with props and resetting up things each night...etc

    I do know about the hayride trailer weight req's and loading/unloading customers can be a problem.

    How much idle time between scences is too much/not enough, aka (is 1 min too much)? or, what's the rule of thumb here for hay rides. I know everything must be timed out for the best results. Of top of head, thinking every 30sec to 1min or so.

    There's several lakes on the course we could incorporate into the show, maybe an ultrasonic pond misters...etc. Sunken ship... any must do's anybody can think of using the ponds?

    We'll been attending the Transworld and going to the Insane Shane's party so we'll have to catch up with some of yas!

    Jim
     

  2. Default  
    #2
    Join Date
    Mar 2008
    Location
    Columbia Missouri
    Posts
    793
    Jim,
    The thought of hay wagons full of patrons driving across a golf course makes me think of pure destruction to the course.
    If it has rained heavily the wagons will be leaving ruts in the course. This could cause major damage to the course which your friend might require you to repair costing you thousands.
    If it were anywhere else I would say go for the wagons and come see us at TW (booth 341 Zombie Safari paintball Hayride). Its been our experience even if you rope off the wagon areas you will have customers going under the ropes to try and scare or jump on the wagons.
    This can be dangerous if someone slips and gets ran over by the wagons.
    I might have misunderstood your plans for the wagons and you might have an alternate route for the wagons besides the golf course itself.
    I dont mean to be a downer, just know the damage a heavy trailer can cause going through a field not prepared for them.
    Come see us at our booth and we can talk about your options.

    Greg
    Fearfest
     

  3. Default  
    #3
    Join Date
    Sep 2010
    Posts
    88
    Greg... good point on tearing up the grass parts, for the most part we'd be following sections of the golf cart paths (blacktoped or concreted paths forget which) I know these are only about 5 ft wide so trailers would likely tear up one side or the other. I did think about this momentarily, but, now that you mentioned we'll have to put more thought into it. I don't know if putting down limestone along the existing golf cart paths is possible yet (hopefully so).

    There's probably no good way around doing both trail and hayride along same paths as you mentioned those going off the designated trail onto the trailer path, and a single rope isn't going to prevent that. The paths would have to be far enough apart.... welp, these are the exact answers I'm looking for !

    Sure, we'll stop by!
     

  4. Default Hayrides 
    #4
    Join Date
    Mar 2009
    Location
    Rhode Island
    Posts
    41
    You can't count on a peice of rope keeping patrons out of an area for safety reasons. If you have a walking and hayride attraction that close it will be an issue. And did you mean to have every patron wear reflective vests? Depends on your throughput, but if you only have 10 scenes, and have 8 patrons at each scene, with one group taking off vests and one putting on vests, you have a lot of work and at least 100 vests to have on hand.

    You definately need to look into what kind of wagons, what is pulling them, and how they handle. Even with another 2 feet on either side of a golf path I am not sure a trailer that can be used for a hayride can manuver along a golf cart path. And yeah, with the tractor pulling them, the grip it needs, and the added weight on full trailers, anything that is not a paved road or dirt road will get creamed even in good weather. At best, the stone idea on the golf cart paths would become a permament feature to the course.

    Being a first year, not having the hayride elements in place, you might bet better off just working on a trail. You can probally budget time and building materials better on a trail if you have never done a hayride. They both are very different rountines for actor training and prop placement.

    As for the car batteries, maybe that will work. Led, halogen, and low voltage lighting are your friends, but you also need to consider sound and write off any fog machines or animatronics for thoes scenes.
    J. F. Storm

    Highland Farm's
    Trails To Terror
    Wakefield, RI


    http://www.trailstoterror.com/

    http://www.hauntminute.com

    http://www.bigscaryshow.com
     

  5. Default  
    #5
    Join Date
    Jul 2010
    Location
    Hartford CT
    Posts
    770
    You don't need a tractor to traverse a golf cart path either. Look at a tram rental.
     

  6. Default  
    #6
    Join Date
    Sep 2010
    Posts
    88
    The idea behind the bright vests was so the tractor lights would shine and illuminate where if any folks are in the way, but, it would add
    possible problems doing both it sounds. I know the wagons would have to have the proper weight tonage, decent tires..etc and the
    tractors are bad boys, plenty of horses.

    We're pretty fortunate, as we've been told we can use their 3 tractors and trailers without cost
    like I said, I'm a good friend of owner, and tractors or trailers wouldn't cost anything. Although, I haven't seen all the trailers and
    might need to add another 4th or 5th of each. The only cost incurred is building structures, props, sound, electrical generator(s) as the
    use of land is essentially free, they've somewhat agreed to the profit of food, beverages...etc as payment, but, it won't be much maybe 5-8% at the most. We're very lucky so far.

    However, I think limestone on sides of cart parth and any cut thru's would have to happen. Sounds as though it will be torn to heck.
    Yeah, I don't know if it's possible from a scene timeline to construct trail and hayride alongside each other... still pondering that. Probably
    too much of a liablity, have to ask Ken D from Westland Ins for assistance on this...

    I do like car battery idea, low voltage always big plus, but, yes, pnuematics and fog would hardly be possible. However, I think I can
    pull of sound with 12v. Or, perhaps, do like the Bates Haunted Hayride and have it built into the tractor/trailer combo.

    Another thought, I could use wiper motors with some of these scenes with car batteries... just thinking out loud here.
    Last edited by spookjj; 02-28-2012 at 11:24 PM. Reason: bad english
     

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